The skills in general are not particularly support-oriented, and more about what she can get out of them. This was a perfect opportunity for DW to make her a magical girl, but instead they decided to be DW and do otherwise! Now, don’t get me wrong, Ice Skating Da Vinci-chan is glorious in all of its facets, but could you imagine Da Vinci-chan flying around with sparkles and casting spells like “Pura Pura, Purarin!” and winning the hearts of friends and enemies alike? She’d be a top pick to befriend all of the Lostbelt Kings and Crypters! Such a wasted opportunity, sheesh! Level Up Skill RecommendationĪs a fast charger, Da Vinci’s skills revolve around getting her gauge up as quickly as possible. Not a Magical Girlĭa Vinci-chan is 1) a girl, 2) wields a staff, and 3) has a Caster variant. But besides that, she has only a one turn Critical bonus to help her output, making her a dead weight when she’s not on her burst turns. Lack of Sustainĭa Vinci-chan has three turns of Noble Phantasm Power with Golden Rule (Body)’s charges and Dream of Stars D’s Noble Phantasm Damage up. If properly supported she can deal decent damage at the cost of losing some gauge supporters, but for now her damage is on the lower end of the spectrum. While Da Vinci-chan can gather Noble Phantasm gauge easily, it doesn’t pack quite the punch of her competition - at least not until a certain Saber decides to become a magical girl. She’ll have no trouble gathering Critical Stars as a Rider, so a Master who gives her the Stars will receive the damage. Critical Powerĭa Vinci-chan’s Accel Turn grants her a turn of Critical Damage up, and what makes it even better is that it won’t burn any other effects as it is tied to her 1-time non-expiring evasion.
Furthermore, she’ll be immune to debuffs the entire time Golden Rule (Body) is active, which is an impressive three turns. Add that to her decent HP pool and a heal per turn on Golden Rule (Body), and it’ll be hard to bring her down. Sturdyĭa Vinci-chan has a powerful evasion skill which, although being for only one hit, does not expire until that hit occurs. With proper supports, this allows for a rapid-fire start to any battle.
With a combination of Golden Rule Body and her Noble Phantasm’s overcharge, a Master using a Noble Phantasm with her Golden Rule (Body) active will get a 40% recharge, plus the recharge she gets from her Noble Phantasm’s hits (a minimum of 14% on a 3-mob wave), she’ll easily fire off multiple Noble Phantasms in a short time. Seeing her dressed up as the queen of the rink is simply icing on the cake. Without a doubt, Da Vinci-chan is among the premiere Riders of the game and would make an excellent addition to any Master’s Chaldea. She also lacks sustain beyond the initial three turns of skill uptime. First, her burst damage is a little low with only small buffs on her Noble Phantasm’s overcharge and Dream Upon the Star’s NP strength buff. Speaking of Accel Turn, she’s quite decent with critical attacks with its boost to damage.ĭa Vinci-chan is a powerful Servant, but she has two glaring weaknesses. She’s stocked up for durability too with Golden Rule’s heal and an evasion on Accel Turn B which doesn’t expire until she’s hit. Notably, her NP also provides 20% NP gauge to all allies as well, which can help the party’s damage output or supportive capacity as a whole. Da Vinci-chan does that in 3 different ways: with a 20% per turn gain on Golden Rule (Body) EX, a 10% gain on Dream Upon the Star D, and a 20% refund on her Noble Phantasm, Beautiful Journey B. So, Da Vinci-chan was born, skating around as an AoE Arts Damage Dealer who can charge her Noble Phantasm gauge in a hurry.Īs a damage dealer, the main key is getting a Noble Phantasm gauge up as quickly as possible. Vanilla Da Vinci had one glaring problem as a Servant: She did not have ice skates.
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